Fundamentals of artificial intelligence in game development

  • Authors:
  • B. C. Bridger;Chris S. Groskopf

  • Affiliations:
  • University of Georgia, Athens, Georgia;University of Georgia, Athens, Georgia

  • Venue:
  • ACM-SE 38 Proceedings of the 38th annual on Southeast regional conference
  • Year:
  • 2000

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Abstract

In effort to achieve higher levels of realism in game play many companies are beginning to put more emphases on the creation of engaging, challenging opponents which is necessitating the use of several algorithms from the field of artificial intelligence. This paper will review these techniques, their implementation, and discuss who and how they are being used within the game development industry.