A line in the sand: a wireless sensor network for target detection, classification, and tracking
Computer Networks: The International Journal of Computer and Telecommunications Networking - Special issue: Military communications systems and technologies
ExScal: Elements of an Extreme Scale Wireless Sensor Network
RTCSA '05 Proceedings of the 11th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications
The role of information in the cop-robber game
Theoretical Computer Science
MiniMax equilibrium of networked differential games
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
An exercise in selfish stabilization
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
Glance: A lightweight querying service for wireless sensor networks
Theoretical Computer Science
Trail: A distance-sensitive sensor network service for distributed object tracking
ACM Transactions on Sensor Networks (TOSN)
Trail: a distance sensitive WSN service for distributed object tracking
EWSN'07 Proceedings of the 4th European conference on Wireless sensor networks
DCOSS'07 Proceedings of the 3rd IEEE international conference on Distributed computing in sensor systems
Distance sensitive snapshots in wireless sensor networks
OPODIS'07 Proceedings of the 11th international conference on Principles of distributed systems
Stabilization in dynamic systems with varying equilibrium
SSS'07 Proceedings of the 9h international conference on Stabilization, safety, and security of distributed systems
Potential game model to detect holes in sensor networks
NTMS'09 Proceedings of the 3rd international conference on New technologies, mobility and security
A lightweight soft-state tracking framework for dense mobile ad hoc networks
Pervasive and Mobile Computing
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Surveillance systems based on sensor network technology have been shown to successfully detect, classify and track targets of interest over a large area. State information collected via the sensor network also enables these systems to actuate mobile agents so as to achieve surveillance goals such as target capture and asset protection. But satisfying these goals is complicated by the fact that track information in a sensor network is routed to mobile agents through multi-hop communication links and is thus subject to delays and losses. In addition, as the sensor network is scaled in size, high throughput rates for all pursuers cannot be sustained at all times, which necessitates a network communication strategy that adapts to pursuer information requirements.In this paper, we concentrate on the formulation of optimal pursuit control strategies in the presence of network effects, assuming that target track information has been established locally in the sensor network. We adapt ideas from the theory of differential games to networked games --including ones involving non-periodic track updates, message losses and message delays-- to derive optimal strategies, bounds on the information requirements, and scaling properties of these bounds. Moreover, we present a specific network communication protocol which has the required scalable information characteristics and conclude with the results of experimental studies.