Measuring the discernability of virtual objects in conventional and stylized augmented reality
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
A depth cue method based on blurring effect in augmented reality
Proceedings of the 4th Augmented Human International Conference
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Photometric registration is as important as geometric registration to generate a seamless augmented reality scene. Especially the difference in image quality between a real image and virtual objects decreases the seamlessness for users because the real image is degraded by blur effects caused by an optical system of a camera. To avoid this problem in video see-through augmented reality, it is necessary to simulate the optical system of the camera when virtual objects are rendered. This paper proposes an image composition method for augmented reality, which is based on blur estimation from a real image and rendering of virtual objects with the blur effect. Moreover, geometric registration is improved by estimating the camera position and orientation in consideration of the blur effect. In experiments, the effectiveness of the proposed method is confirmed by comparing a real image with a virtual object generated by our method.