The X-Kernel: An Architecture for Implementing Network Protocols
IEEE Transactions on Software Engineering
Dummynet: a simple approach to the evaluation of network protocols
ACM SIGCOMM Computer Communication Review
Modeling TCP throughput: a simple model and its empirical validation
Proceedings of the ACM SIGCOMM '98 conference on Applications, technologies, architectures, and protocols for computer communication
Fixed point approximations for TCP behavior in an AQM network
Proceedings of the 2001 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
On modeling networks of wireless microsensors
Proceedings of the 2001 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
Modern Operating Systems
Composite Synchronization in Parallel Discrete-Event Simulation
IEEE Transactions on Parallel and Distributed Systems
Computing in Science and Engineering
Measuring ISP topologies with rocketfuel
Proceedings of the 2002 conference on Applications, technologies, architectures, and protocols for computer communications
Stateless Routing in Network Simulations
MASCOTS '00 Proceedings of the 8th International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems
Hybrid Packet/Fluid Flow Network Simulation
Proceedings of the seventeenth workshop on Parallel and distributed simulation
Network Emulation in the Vint/NS Simulator
ISCC '99 Proceedings of the The Fourth IEEE Symposium on Computers and Communications
An Experimental Analysis of BGP Convergence Time
ICNP '01 Proceedings of the Ninth International Conference on Network Protocols
Minimizing Routing State for Light-Weight Network Simulation
MASCOTS '01 Proceedings of the Ninth International Symposium in Modeling, Analysis and Simulation of Computer and Telecommunication Systems
A Mixed Abstraction Level Simulation Model of Large-Scale Internet Worm Infestations
MASCOTS '02 Proceedings of the 10th IEEE International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunications Systems
Integrated Fluid and Packet Network Simulations
MASCOTS '02 Proceedings of the 10th IEEE International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunications Systems
Fluid Simulation of Large Scale Network: Issues and Tradeoffs TITLE2:
Fluid Simulation of Large Scale Network: Issues and Tradeoffs TITLE2:
Monitoring and early warning for internet worms
Proceedings of the 10th ACM conference on Computer and communications security
Simulating realistic network worm traffic for worm warning system design and testing
Proceedings of the 2003 ACM workshop on Rapid malcode
An Internet scale simulation setup for BGP
ACM SIGCOMM Computer Communication Review
MAYA: Integrating hybrid network modeling to the physical world
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Discrete event fluid modeling of background TCP traffic
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Simulation of large scale networks I: simulation of large-scale networks using SSF
Proceedings of the 35th conference on Winter simulation: driving innovation
Routing in an Internet-Scale Network Emulator
MASCOTS '04 Proceedings of the The IEEE Computer Society's 12th Annual International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunications Systems
Large-Scale Simulation Models of BGP
MASCOTS '04 Proceedings of the The IEEE Computer Society's 12th Annual International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunications Systems
High-Fidelity Modeling of Computer Network Worms
ACSAC '04 Proceedings of the 20th Annual Computer Security Applications Conference
An integrated experimental environment for distributed systems and networks
OSDI '02 Proceedings of the 5th symposium on Operating systems design and implementationCopyright restrictions prevent ACM from being able to make the PDFs for this conference available for downloading
Scalability and accuracy in a large-scale network emulator
OSDI '02 Proceedings of the 5th symposium on Operating systems design and implementationCopyright restrictions prevent ACM from being able to make the PDFs for this conference available for downloading
Simulation of Network Traffic at Coarse Timescales
Proceedings of the 19th Workshop on Principles of Advanced and Distributed Simulation
On-demand computation of policy based routes for large-scale network simulation
WSC '04 Proceedings of the 36th conference on Winter simulation
Towards scalable network emulation
Computer Communications
Efficient simulation of Internet worms
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Applying parallel and distributed simulation to remote network emulation
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
Bringing knowledge to network defense
SpringSim '07 Proceedings of the 2007 spring simulation multiconference - Volume 3
A testbed for power system security evaluation
International Journal of Information and Computer Security
An overview of cyber attack and computer network operations simulation
Proceedings of the 2011 Military Modeling & Simulation Symposium
NCS security experimentation using DETER
Proceedings of the 1st international conference on High Confidence Networked Systems
S3F: the Scalable Simulation Framework revisited
Proceedings of the Winter Simulation Conference
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The Real-Time Immersive Network Simulation Environment (RINSE) simulator is being developed to support large-scale network security preparedness and training exercises, involving hundreds of players and a modeled network composed of hundreds of local-area networks (LANs). The simulator must be able to present a realistic rendering of network behavior as attacks are launched and players diagnose events and try counter measures to keep network services operating. The authors describe the architecture and function of RINSE and outline how techniques such as multiresolution traffic modeling, multiresolution attack models, and new routing simulation methods are used to address the scalability challenges of this application. They also describe in more detail new work on CPU/memory models necessary for the exercise scenarios and a latency absorption technique that will help when extending the range of client tools usable by the players.