Machine intelligence 11
Evolution of an efficient search algorithm for the mate-in-N problem in chess
EuroGP'07 Proceedings of the 10th European conference on Genetic programming
Data assurance in opaque computations
ACG'09 Proceedings of the 12th international conference on Advances in Computer Games
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We present an algorithm that determines the outcome of an arbitrary Hex game-state by finding a winning virtual connection for the winning player. Our algorithm recursively searches the game-tree, combining fixed and dynamic game-state virtual connection ...