Physically based hydraulic erosion simulation on graphics processing unit
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
Interactive terrain modeling using hydraulic erosion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A discrete modelling of soil fragments transport by runoff
DGCI'08 Proceedings of the 14th IAPR international conference on Discrete geometry for computer imagery
Goblins by spheroidal weathering
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Terrain generation using procedural models based on hydrology
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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This paper presents a generalized solution to modelling hydraulic erosion using ideas from fluid mechanics. The model is based on the Navier–Stokes equations, which provide the dynamics of velocity and pressure. These equations form the basis for the model to balance erosion and deposition that determine changes in the layers between water and erosion material. The eroded material is captured and relocated by water according to a material transport equation. The resulting model is fully 3D and is able to simulate a variety of phenomena including river meanders, low hill sediment wash, natural water springs and receding waterfalls. The simulations show the terrain morphogenesis and can be used for animations as well as for static scene generation. Copyright © 2006 John Wiley & Sons, Ltd.