The Amulet Environment: New Models for Effective User Interface Software Development
IEEE Transactions on Software Engineering
Component-based software engineering: putting the pieces together
Component-based software engineering: putting the pieces together
A Distributed Multimedia Component Architecture
EDOC '97 Proceedings of the 1st International Conference on Enterprise Distributed Object Computing
NETKIT: a software component-based approach to programmable networking
ACM SIGCOMM Computer Communication Review
Visual tracking of bare fingers for interactive surfaces
Proceedings of the 17th annual ACM symposium on User interface software and technology
The design of a configurable and reconfigurable middleware platform
Distributed Computing
An integrated multi-modal sensor network for video surveillance
Proceedings of the third ACM international workshop on Video surveillance & sensor networks
Multi-camera calibration, object tracking and query generation
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
DAnCE: a qos-enabled component deployment and configuration engine
CD'05 Proceedings of the Third international working conference on Component Deployment
Consistent labeling of tracked objects in multiple cameras with overlapping fields of view
IEEE Transactions on Pattern Analysis and Machine Intelligence
Digital art 2.0: art meets web 2.0 trend
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
A framework for hand-based interaction
Proceedings of the 13th International Conference on Humans and Computers
Multimedia annotation of geo-referenced information sources
MRCS'06 Proceedings of the 2006 international conference on Multimedia Content Representation, Classification and Security
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Current research in interaction aims at defining new types of multimedia and multimodal experience, at enriching everyday objects and environments with the ability to capture user actions and intentions, and at integrating real and virtual sources of information, typically exploiting the visual channel. These forms of interaction usually require dedicated architectures, often relying on different component models, and with rigid types of configuration. We present an approach to the integration of real and virtual world sensors and effectors, and of traditional multimedia environments within a single component-based architecture. Environments in this architecture are defined as networks of plugins, each equipped with computational, presentation and communication capabilities. Examples of integrated environments produceable with this architecture are given.