Multimedia Adventure Game As Edutainment Application

  • Authors:
  • Zurina Muda;Izam Shah Basiron

  • Affiliations:
  • Universiti Kebangsaan Malaysia;Universiti Kebangsaan Malaysia

  • Venue:
  • CIMCA '05 Proceedings of the International Conference on Computational Intelligence for Modelling, Control and Automation and International Conference on Intelligent Agents, Web Technologies and Internet Commerce Vol-2 (CIMCA-IAWTIC'06) - Volume 02
  • Year:
  • 2005

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Abstract

Computer game is one of the popular products among children. This product could generate an advantage and disadvantage up to the suitability of the content to the user. This paper will discuss a development of adventure-game prototype that incorporated moral topic based on Malaysian Curriculum for year 1 till year 6. By using the game approach, the prototype could attract children to be interested in learning the content. The prototype is developed based on rapid prototyping model integrating with steps of game development. The prototype consists of 6 scenes to make learning process become easier and interesting. User will explore each scene to complete the game. Wintermute is used as the adventure-game engine that could be run in windows platform. With this adventure-game prototype, it is hoped that the student has another option in learning moral topic in such an interesting and interactive way of learning environment.