A case study of developing game edutainment: "addictive danger"
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
A multimedia-driven ambient edutainment system for the young children
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
RFID-based interactive multimedia system for the children
Multimedia Tools and Applications
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Computer game is one of the popular products among children. This product could generate an advantage and disadvantage up to the suitability of the content to the user. This paper will discuss a development of adventure-game prototype that incorporated moral topic based on Malaysian Curriculum for year 1 till year 6. By using the game approach, the prototype could attract children to be interested in learning the content. The prototype is developed based on rapid prototyping model integrating with steps of game development. The prototype consists of 6 scenes to make learning process become easier and interesting. User will explore each scene to complete the game. Wintermute is used as the adventure-game engine that could be run in windows platform. With this adventure-game prototype, it is hoped that the student has another option in learning moral topic in such an interesting and interactive way of learning environment.