Designing multimedia for learning: narrative guidance and narrative construction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Experimental evaluation of polite interaction tactics for pedagogical agents
Proceedings of the 10th international conference on Intelligent user interfaces
Making educational computer games "educational"
Proceedings of the 2005 conference on Interaction design and children
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In this paper, we describe the design of a goal-based problem solving oriented interactive game on biodiversity. The audience is children ranging from age 6 to 14. We focus in our paper especially on a) the instructional design of the game and b) the support structures. We differentiate between modeling, coaching, scaffolding, and general support structures and focus especially on the design of scaffolds that were integrated in order to provide learners with feedback, guidelines, and help structure.