Online games and e-business: architecture for integrating business models and services into online games

  • Authors:
  • C. E. Sharp;M. Rowe

  • Affiliations:
  • -;-

  • Venue:
  • IBM Systems Journal
  • Year:
  • 2006

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Abstract

Online games are the future of the interactive entertainment industry. The idea of integrating business services into online games holds a number of exciting possibilities for new business models, new markets, and new growth. We describe an architecture, Business Integration for Games, and an implementation prototype, for integrating online games with business services. We also describe a demonstration system that embeds our prototype into the popular first-person-shooter game Quake IITM.