TCP/IP illustrated (vol. 1): the protocols
TCP/IP illustrated (vol. 1): the protocols
Making greed work in networks: a game-theoretic analysis of switch service disciplines
SIGCOMM '94 Proceedings of the conference on Communications architectures, protocols and applications
Computer networks (3rd ed.)
Promoting the use of end-to-end congestion control in the Internet
IEEE/ACM Transactions on Networking (TON)
A game theoretic framework for bandwidth allocation and pricing in broadband networks
IEEE/ACM Transactions on Networking (TON)
Ethernet: distributed packet switching for local computer networks
Communications of the ACM
Journal of the ACM (JACM)
Algorithms, games, and the internet
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Journal of the ACM (JACM)
A game-theoretic approach towards congestion control in communication networks
ACM SIGCOMM Computer Communication Review
Selfish behavior and stability of the internet:: a game-theoretic analysis of TCP
Proceedings of the 2002 conference on Applications, technologies, architectures, and protocols for computer communications
A game theoretic comparison of TCP and digital fountain based protocols
Computer Networks: The International Journal of Computer and Telecommunications Networking
The evolution of transport protocols: An evolutionary game perspective
Computer Networks: The International Journal of Computer and Telecommunications Networking
Window-games between TCP flows
Theoretical Computer Science
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This paper presents a novel mathematical model for the TCP Tragedy of the Commons, using Game Theory concepts. This tragedy may appear in a TCP/IP-based network when hosts do not respect the protocol rules and try to monopolize the shared network resources by using a selfish strategy. Our model quantifies the effects of this evil behavior in a simple and standard network topology and allows to obtain some interesting results which we prove formally. Finally, we validate the model results by comparing its predictions with a set of extensive simulations carried out using the NS Network Simulator.