The creative mind: myths and mechanisms
The creative mind: myths and mechanisms
More or less following a plan during design: opportunistic deviations in specification
International Journal of Man-Machine Studies - What programmers know
Knowledge exploited by experts during software system design
International Journal of Man-Machine Studies - What programmers know
Expert error in trouble-shooting: An exploratory study in electronics
International Journal of Human-Computer Studies
Understanding Creativity: A Case-Based Approach
EWCBR '93 Selected papers from the First European Workshop on Topics in Case-Based Reasoning
Context-aware design and interaction in computer systems
IBM Systems Journal
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Supporting creative and reflective processes
International Journal of Human-Computer Studies
Supporting creative product/commercial design with computer-based image retrieval
Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
Creative Industrial Design and Computer-Based Image Retrieval: The Role of Aesthetics and Affect
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
Toward a situated cognition approach to design: effect of emotional context on designers' ideas
Proceedings of the 30th European Conference on Cognitive Ergonomics
Impact of project-oriented educational methods on creative design
Proceedings of the 31st European Conference on Cognitive Ergonomics
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In order to contribute to a better understanding of creativity in non-routine design activities, we conducted an experimental study that focused on a cognitive mechanism involved in creative design, that of the re-use of aspects derived from previous sources of inspiration. Our objective was to determine to what extent designers consider potential sources as useful for solving a specific design problem. Since the relevance of sources of inspiration may he appreciated differently according to the level of expertise in design, the experiment was performed with two groups of participants: experienced designers and inexperienced designers. The results show differences in the number and nature of the aspects selected by each group of designers as well as in the judgments of usefulness they expressed about the different types of suggested sources of inspiration. On this basis, we discuss how these findings may influence the design of a computational system supporting creative design tasks and we consider how to facilitate the progression from novices to experienced designers.