Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Multi-weight enveloping: least-squares approximation techniques for skin animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
An Anatomy-Based Approach to Human Muscle Modeling and Deformation
IEEE Transactions on Visualization and Computer Graphics
Extracting Realistic 3D Facial Animation Parameters from Multiview Video Clips
IEEE Computer Graphics and Applications
Analysis of 3-D Rotation Fitting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Principal Component Analysis with Missing Data and Its Application to Polyhedral Object Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence
An automatic modeling of human bodies from sizing parameters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Reconstruction of Partially Damaged Face Images Based on a Morphable Face Model
IEEE Transactions on Pattern Analysis and Machine Intelligence
Principal Components of Expressive Speech Animation
CGI '01 Computer Graphics International 2001
Construction and animation of anatomically based human hand models
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synthesizing animatable body models with parameterized shape modifications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Vision-based control of 3D facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Mapping optical motion capture data to skeletal motion using a physical model
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
Continuous capture of skin deformation
ACM SIGGRAPH 2003 Papers
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Towards perceptually realistic talking heads: models, methods and McGurk
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Breathe easy: model and control of simulated respiration for animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling deformable human hands from medical images
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Recovering articulated object models from 3D range data
UAI '04 Proceedings of the 20th conference on Uncertainty in artificial intelligence
Spherical blend skinning: a real-time deformation of articulated models
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
Mood swings: expressive speech animation
ACM Transactions on Graphics (TOG)
2D Statistical Models of Facial Expressions for Realistic 3D Avatar Animation
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Analysis of co-articulation regions for performance-driven facial animation: Research Articles
Computer Animation and Virtual Worlds
ACM SIGGRAPH 2005 Papers
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
Linear rotation-invariant coordinates for meshes
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Outside-in anatomy based character rigging
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Psychophysical evaluation of animated facial expressions
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Computer Animation and Virtual Worlds - CASA 2005
Dynamic skinning: adding real-time dynamic effects to an existing character animation
Proceedings of the 21st spring conference on Computer graphics
Skinning with dual quaternions
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Capturing and animating occluded cloth
ACM SIGGRAPH 2007 papers
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
Reconstruction of deforming geometry from time-varying point clouds
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Elastic secondary deformations by vector field integration
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Example-based dynamic skinning in real time
ACM SIGGRAPH 2008 papers
Real-time data driven deformation using kernel canonical correlation analysis
ACM SIGGRAPH 2008 papers
Data-driven modeling of skin and muscle deformation
ACM SIGGRAPH 2008 papers
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 talks
Laughing out loud: control for modeling anatomically inspired laughter using audio
ACM SIGGRAPH Asia 2008 papers
Geometric skinning with approximate dual quaternion blending
ACM Transactions on Graphics (TOG)
Controlling deformable material with dynamic morph targets
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Real-time individualized virtual humans
ACM SIGGRAPH ASIA 2008 courses
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
Capture and modeling of non-linear heterogeneous soft tissue
ACM SIGGRAPH 2009 papers
DynaMMo: mining and summarization of coevolving sequences with missing values
Proceedings of the 15th ACM SIGKDD international conference on Knowledge discovery and data mining
Simulating balance recovery responses to trips based on biomechanical principles
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Static and Dynamic Human Shape Modeling
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
Robust single-view geometry and motion reconstruction
ACM SIGGRAPH Asia 2009 papers
Self-organizing approach to moving surface reconstruction
ISCGAV'09 Proceedings of the 9th WSEAS international conference on Signal processing, computational geometry and artificial vision
Global correspondence optimization for non-rigid registration of depth scans
SGP '08 Proceedings of the Symposium on Geometry Processing
A deformation transformer for real-time cloth animation
ACM SIGGRAPH 2010 papers
Marker-less 3D feature tracking for mesh-based human motion capture
Proceedings of the 2nd conference on Human motion: understanding, modeling, capture and animation
The saliency of anomalies in animated human characters
ACM Transactions on Applied Perception (TAP)
A globally optimal approach for 3D elastic motion estimation from stereo sequences
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part IV
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Model transduction for triangle meshes
Journal of Computer Science and Technology
Global registration of dynamic range scans for articulated model reconstruction
ACM Transactions on Graphics (TOG)
SMI 2011: Full Paper: Displaced subdivision surfaces of animated meshes
Computers and Graphics
Controllable hand deformation from sparse examples with rich details
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A data-driven appearance model for human fatigue
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Controlling physics-based characters using soft contacts
Proceedings of the 2011 SIGGRAPH Asia Conference
Animation cartography—intrinsic reconstruction of shape and motion
ACM Transactions on Graphics (TOG)
Bilinear spatiotemporal basis models
ACM Transactions on Graphics (TOG)
High detail marker based 3D reconstruction by enforcing multiview constraints
ACM SIGGRAPH 2012 Posters
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends® in Computer Graphics and Vision
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Capture of arm-muscle deformations using a depth-camera
Proceedings of the 10th European Conference on Visual Media Production
Forward non-rigid motion tracking for facial MoCap
The Visual Computer: International Journal of Computer Graphics
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During dynamic activities, the surface of the human body moves in many subtle but visually significant ways: bending, bulging, jiggling, and stretching. We present a technique for capturing and animating those motions using a commercial motion capture system and approximately 350 markers. Although the number of markers is significantly larger than that used in conventional motion capture, it is only a sparse representation of the true shape of the body. We supplement this sparse sample with a detailed, actor-specific surface model. The motion of the skin can then be computed by segmenting the markers into the motion of a set of rigid parts and a residual deformation (approximated first as a quadratic transformation and then with radial basis functions). We demonstrate the power of this approach by capturing flexing muscles, high frequency motions, and abrupt decelerations on several actors. We compare these results both to conventional motion capture and skinning and to synchronized video of the actors.