Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Multiresolution analysis for surfaces of arbitrary topological type
ACM Transactions on Graphics (TOG)
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
Differential Coordinates for Interactive Mesh Editing
SMI '04 Proceedings of the Shape Modeling International 2004
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Linear rotation-invariant coordinates for meshes
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Mesh modification using deformation gradients
Mesh modification using deformation gradients
Face poser: interactive modeling of 3D facial expressions using model priors
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time enveloping with rotational regression
ACM SIGGRAPH 2007 papers
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
ACM SIGGRAPH 2007 papers
Handle-aware isolines for scalable shape editing
ACM SIGGRAPH 2007 papers
Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
Example-based skeleton extraction
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Real-time data driven deformation using kernel canonical correlation analysis
ACM SIGGRAPH 2008 papers
Data-driven modeling of skin and muscle deformation
ACM SIGGRAPH 2008 papers
Efficient mesh deformation using tetrahedron control mesh
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Controlling deformable material with dynamic morph targets
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Sensing, Acquisition, and Interactive Playback of Data-based Models for Elastic Deformable Objects
International Journal of Robotics Research
Joint-aware manipulation of deformable models
ACM SIGGRAPH 2009 papers
Deformable object animation using reduced optimal control
ACM SIGGRAPH 2009 papers
Efficient mesh deformation using tetrahedron control mesh
Computer Aided Geometric Design
Gradient domain mesh deformation: a survey
Journal of Computer Science and Technology
Meshless modeling of deformable shapes and their motion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Face poser: Interactive modeling of 3D facial expressions using facial priors
ACM Transactions on Graphics (TOG)
Technical Section: Cage-based deformation transfer
Computers and Graphics
CageIK: dual-Laplacian cage-based inverse kinematics
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Bounded biharmonic weights for real-time deformation
ACM SIGGRAPH 2011 papers
Cage-based tracking for performance animation
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
Controllable hand deformation from sparse examples with rich details
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
FABRIK: A fast, iterative solver for the Inverse Kinematics problem
Graphical Models
Fast automatic skinning transformations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A blendshape model that incorporates physical interaction
Computer Animation and Virtual Worlds
Example-based inverse kinematics using cage
Computer Animation and Virtual Worlds
Pose space surface manipulation
International Journal of Computer Games Technology
CageR: Cage-Based Reverse Engineering of Animated 3D Shapes
Computer Graphics Forum
One-to-many: example-based mesh animation synthesis
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A new approach for animating 3d signing avatars
ICCSA'13 Proceedings of the 13th international conference on Computational Science and Its Applications - Volume 1
Bounded biharmonic weights for real-time deformation
Communications of the ACM
An inverse kinematics based approach for animating 3d signing avatars
Journal of Mobile Multimedia
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Articulated shapes are aptly described by reduced deformable models that express required shape deformations using a compact set of control parameters. Although sufficient to describe most shape deformations, these control parameters can be ill-suited for animation tasks, particularly when reduced deformable models are inferred automatically from example shapes. Our algorithm provides intuitive and direct control of reduced deformable models similar to a conventional inverse-kinematics algorithm for jointed rigid structures. We present a fully automated pipeline that transforms a set of unarticulated example shapes into a controllable, articulated model. With only a few manipulations, an animator can automatically and interactively pose detailed shapes at rates independent of their geometric complexity.