Proceedings of the 1993 ACM/SIGAPP symposium on Applied computing: states of the art and practice
SAC '93 1993 Symposium on Applied Computing
The zero/one multiple knapsack problem and genetic algorithms
SAC '94 Proceedings of the 1994 ACM symposium on Applied computing
Exact Solution of the Quadratic Knapsack Problem
INFORMS Journal on Computing
Using a Mixed Integer Programming Tool for Solving the 0-1 Quadratic Knapsack Problem
INFORMS Journal on Computing
Greedy, genetic, and greedy genetic algorithms for the quadratic knapsack problem
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Genetic-based scheduling to solve the parcel hub scheduling problem
Computers and Industrial Engineering
A new grouping genetic algorithm for the quadratic multiple knapsack problem
EvoCOP'07 Proceedings of the 7th European conference on Evolutionary computation in combinatorial optimization
A genetic algorithm for the quadratic multiple knapsack problem
BVAI'07 Proceedings of the 2nd international conference on Advances in brain, vision and artificial intelligence
A swarm intelligence approach to the quadratic multiple knapsack problem
ICONIP'10 Proceedings of the 17th international conference on Neural information processing: theory and algorithms - Volume Part I
A heuristic approach for allocation of data to RFID tags: A data allocation knapsack problem (DAKP)
Computers and Operations Research
A memetic algorithm for the quadratic multiple container packing problem
Applied Intelligence
Generalized quadratic multiple knapsack problem and two solution approaches
Computers and Operations Research
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The quadratic multiple knapsack problem extends the quadratic knapsack problem with K knapsacks, each with its own capacity Ck. A greedy heuristic fills the knapsacks one at a time with objects whose contributions are likely to be large relative to their weights. A hill-climber and a genetic algorithm encode candidate solutions as strings over {0,1,...,K} with length equal to the number of objects. The hill-climber's neighbor operator is also the GA's mutation. In tests on 60 problem instances, the GA performed better than the greedy heuristic on the smaller instances, but it fell behind as the numbers of objects and knapsacks grew. The hill-climber always outperformed the greedy heuristic, and on the larger instances, also the GA.