Genetic Algorithms for Multiobjective Optimization: FormulationDiscussion and Generalization
Proceedings of the 5th International Conference on Genetic Algorithms
GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartI
Evolutionary behavior acquisition for humanoid robots
PPSN'06 Proceedings of the 9th international conference on Parallel Problem Solving from Nature
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We propose a new approach to generating the motion of humanoid robots intuitively by means of Interactive Evolutionary Computation (IEC). In our system, novice users are able to design effective motions through the subjective evaluation of displayed individuals, even if they do not have any technical knowledge. The motions evolved by the IEC system are not necessarily stable nor feasible in real environments. Thus, appropriate adjustments are required to revise the motions. For this purpose, we use a real-valued GA in a dynamic simulator. We empirically show the effectiveness of our approach by designing a kick motion for a humanoid robot.