Understanding visuo-motor primitives for motion synthesis and analysis: Research Articles

  • Authors:
  • Gutemberg Guerra-Filho;Yiannis Aloimonos

  • Affiliations:
  • Computer Vision Laboratory, Computer Science Department, University of Maryland, College Park, MD 20742-3275.;-

  • Venue:
  • Computer Animation and Virtual Worlds - CASA 2006
  • Year:
  • 2006

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Abstract

The problem addressed in this paper concerns the representation of human movement in terms of atomic visuo-motor primitives considering both generation and perception of movement. We introduce the concept of kinetology, the phonology of human movement, and five principles on which such a system should be based: compactness, view-invariance, reproducibility, selectivity, and reconstructivity. We propose visuo-motor primitives and demonstrate their kinetological properties. Further evaluation is accomplished with experiments on compression and decompression. Our long-term goal is to demonstrate that action has a space characterized by a visuo-motor language. Copyright © 2006 John Wiley & Sons, Ltd.