Simulated annealing in convex bodies and an O*(n4) volume algorithm

  • Authors:
  • László Lovász;Santosh Vempala

  • Affiliations:
  • Microsoft Research, One Microsoft Way, Redmond, WA 98052, USA;Department of Mathematics, MIT, Cambridge, MA 02139, USA

  • Venue:
  • Journal of Computer and System Sciences - Special issue on FOCS 2003
  • Year:
  • 2006

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Abstract

We present a new algorithm for computing the volume of a convex body in R^n. The main ingredients of the algorithm are (i) a ''morphing'' technique that can be viewed as a variant of simulated annealing and (ii) a new rounding algorithm to put a convex body in near-isotropic position. The complexity is O^*(n^4), improving on the previous best algorithm by a factor of n.