Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Design principles for interactive software
Design principles for interactive software
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction and modeling techniques for desktop two-handed input
Proceedings of the 11th annual ACM symposium on User interface software and technology
Affordance, conventions, and design
interactions
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Connectables: dynamic coupling of displays for the flexible creation of shared workspaces
Proceedings of the 14th annual ACM symposium on User interface software and technology
At Home with Ubiquitous Computing: Seven Challenges
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Synchronous gestures for multiple persons and computers
Proceedings of the 16th annual ACM symposium on User interface software and technology
Techniques de couplage de bureaux: Ambient-Desktop comme illustration
UbiMob '05 Proceedings of the 2nd French-speaking conference on Mobility and ubiquity computing
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Although coupling interaction resources is key to ubiquitous computing, this notion has been overlooked in previous studies. In this paper, we address this notion in a more systematic way by describing coupling as a finite state machine whose states should be maintained observable and controllable by users in a flexible and reliable manner. We illustrate the discussion with state of the art demonstrators as well as with I-AM, a middleware that supports the dynamic construction of multi-screen, multi-keyboard, and multi-pointer interactive spaces.