Digital image processing (2nd ed.)
Digital image processing (2nd ed.)
Multi-pass pipeline rendering: realism for dynamic environments
Proceedings of the 1997 symposium on Interactive 3D graphics
InfiniteReality: a real-time graphics system
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Lightning-2: a high-performance display subsystem for PC clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Hi-index | 0.00 |
We propose a VR content platform for multi-projection displays. Our platform has in common features with frame synchronization methods without any special hardware and real-time image adjustment mechanism with graphics processing units.We realized the image adjustment mechanisms as image effects. The image effects used multipass rendering, multitexturing, and programmable shaders. Therefore we can easily extend adjustment algorithms, and use multiple effects, and implemented several image filters.In above features, we can reduce workflow to create content for multi-projection display. Because we can efficiently operate post-productions for content for multi-projection display. We used our system to create high-resolution movie contents for seamless multi-projection display.