A handheld mirror simulation

  • Authors:
  • A. R. J. Francois;E.-Y. E. Kang

  • Affiliations:
  • Integrated Media Syst. Center, Univ. of Southern California, Los Angeles, CA, USA;Integrated Media Syst. Center, Univ. of Southern California, Los Angeles, CA, USA

  • Venue:
  • ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 1
  • Year:
  • 2003

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Abstract

We present the design and construction of a handheld mirror simulation device. The perception of the world reflected through a mirror depends on the viewer's position with respect to the mirror and the 3-D geometry of the world. In order to simulate a real mirror on a computer screen, images of the observed world, consistent with the viewer's position, must be synthesized and displayed in real- time. Our system is build around a LCD screen manipulated by the user, a single camera fixed on the screen, and a tracking device. The continuous input video stream and tracker data is used to synthesize, in real-time, a continuous video stream displayed on the LCD screen. The synthesized video stream is a close approximation of what the user would see on the screen surface if it were a real mirror. Our system provides a generic interface for applications involving rich, first-person interaction, such as the virtual daguerreotype.