Realistic Rendering and Animation of a Multi-Layered Human Body Model

  • Authors:
  • Mehmet Sahin Yesil;Ugur Gudukbay

  • Affiliations:
  • Bilkent University, Bilkent 06800 Ankara, Turkey;Bilkent University, Bilkent 06800 Ankara, Turkey

  • Venue:
  • IV '06 Proceedings of the conference on Information Visualization
  • Year:
  • 2006

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Abstract

A framework for realistic rendering of a multi-layered human body model is proposed in this paper. The human model is composed of three layers: skeleton, muscle, and skin. The skeleton layer, represented by a set of joints and bones, controls the animation of the human body using inverse kinematics. Muscles are represented with action lines that are defined by a set of control points. An action line applies the force produced by a muscle on the bones and on the skin mesh. The skin layer is modeled as a 3D mesh and deformed during animation by binding the skin layer to both the skeleton and muscle layers. The skin is deformed by a two-step algorithm according to the current state of the skeleton and muscle layers. Performance experiments show that it is possible to obtain real-time frame rates for a moderately complex human model containing approximately 33,000 triangles on the skin layer.