On the Controller Synthesis for Finite-State Markov Decision Processes
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On the Controller Synthesis for Finite-State Markov Decision Processes
Fundamenta Informaticae
Strategy synthesis for markov decision processes and branching-time logics
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Information Processing Letters
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We consider stochastic turn-based games where the winning objectives are given by formulae of the branching-time logic PCTL. These games are generally not determined and winning strategies may require memory and/or randomization. Our main results concern history-dependent strategies.