Real Computing Made Real: Preventing Errors in Scientific and Engineering Calculations
Real Computing Made Real: Preventing Errors in Scientific and Engineering Calculations
Accuracy and Stability of Numerical Algorithms
Accuracy and Stability of Numerical Algorithms
Jim Blinn's Corner: Notation, Notation, Notation
Jim Blinn's Corner: Notation, Notation, Notation
How to solve a Quadratic Equation
IEEE Computer Graphics and Applications
Real-time GPU rendering of piecewise algebraic surfaces
ACM SIGGRAPH 2006 Papers
How to Solve a Cubic Equation, Part 3: General Depression and a New Covariant
IEEE Computer Graphics and Applications
Precise vector textures for real-time 3D rendering
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Random-access rendering of general vector graphics
ACM SIGGRAPH Asia 2008 papers
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Jim Blinn discusses a good practical closed-form solution process for cubic equations and makes some observations about the relation between iterative and closed-form solutions.