The Complexity of Decentralized Control of Markov Decision Processes
Mathematics of Operations Research
Approximate Solutions for Partially Observable Stochastic Games with Common Payoffs
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Dynamic programming for partially observable stochastic games
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
Taming decentralized POMDPs: towards efficient policy computation for multiagent settings
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Complexity results about Nash equilibria
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
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Partially observable stochastic games (POSGs) provide a powerful framework for modeling multi-agent interactions. While elegant and expressive, this framework has been shown to be computationally intractable [1]. An exact dynamic programming algorithm for POSGs has been developed recently, but due to high computational demands, it has only been demonstrated to work on extremely small problems. Several approximate approaches have been developed [3, 5], but they lack strong theoretical guarantees. In light of these theoretical and practical limitations, there is a need to identify special classes of POSGs that can be solved tractably.