Multiagent learning using a variable learning rate
Artificial Intelligence
Learning to compete, compromise, and cooperate in repeated general-sum games
ICML '05 Proceedings of the 22nd international conference on Machine learning
Tag Mechanisms Evaluated for Coordination in Open Multi-Agent Systems
Engineering Societies in the Agents World VIII
EA2: The Winning Strategy for the Inaugural Lemonade Stand Game Tournament
Proceedings of the 2010 conference on ECAI 2010: 19th European Conference on Artificial Intelligence
The world of independent learners is not markovian
International Journal of Knowledge-based and Intelligent Engineering Systems
Averting the tragedy of the commons by adapting aspiration levels
PRIMA'10 Proceedings of the 13th international conference on Principles and Practice of Multi-Agent Systems
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In many Multi-Agent Systems (MAS), self-interested agents need to cooperate in order to maximize their own utilities in time. The goal of this work is to improve cooperation among agents that use best-response Reinforcement Learning (RL) algorithms (Q-Learning), by the introduction of two new principles (Change or Learn Fast and Change and Keep) that foster the reaching of Pareto efficient stable outcomes.