General purpose simulation with stroboscope
WSC '94 Proceedings of the 26th conference on Winter simulation
Simulation of complex construction processes
WSC '96 Proceedings of the 28th conference on Winter simulation
Scalable simulation models for construction operations
WSC '96 Proceedings of the 28th conference on Winter simulation
Enabling smooth and scalable dynamic 3D visualization of discrete-event construction simulations
Proceedings of the 33nd conference on Winter simulation
Validating complex construction simulation models using 3D visualization
Systems Analysis Modelling Simulation
CEPM 4: comparison of simulation-driven construction operations visualization and 4D CAD
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
Proceedings of the 35th conference on Winter simulation: driving innovation
Practical 3D animation of multiply articulated construction equipment
WSC '04 Proceedings of the 36th conference on Winter simulation
General-purpose 3D animation with VITASCOPE
WSC '04 Proceedings of the 36th conference on Winter simulation
Simulation and visualization of air-side operations at Detroit Metropolitan Airport
Proceedings of the 38th conference on Winter simulation
Logical product models for automated scripting of process-level construction animations
Advances in Engineering Software
Hi-index | 0.00 |
This paper presents the simulation model and 3D animation for a project involving large-scale undersea land reclamation for the construction of a manmade island for an airport. The model illustrates how intelligent preemption can be dynamically used at simulation runtime to enforce the operational policies of a tug boat that guides barges loaded with earth into the island for unloading and then out into the sea after unloading is complete. The example also investigates the repeated stalling of the otherwise continuous unloading operations due to the need to share the narrow island entrance channel with watercraft supporting other construction activities. The solution to this problem is out-lined conceptually using the activity-scanning modeling paradigm. The solution is described in detail using a simulation model developed in STROBOSCOPE and a 3D animation created using VITASCOPE.