Media streaming synchronisation and video interaction: a survey

  • Authors:
  • R. Y. D. Xu;R. Wang;N. Parameswaran;J. S. Jin

  • Affiliations:
  • School of Information Technologies, The University of Sydney, NSW, Australia;School of Computer Science & Engineering, The University of NSW, Sydney, Australia;School of Computer Science & Engineering, The University of NSW, Sydney, Australia;School of Information Technologies, The University of Sydney, NSW, Australia and School of Computer Science & Engineering, The University of NSW, Sydney, Australia

  • Venue:
  • VIP '02 Selected papers from the 2002 Pan-Sydney workshop on Visualisation - Volume 22
  • Year:
  • 2003

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Abstract

Digital video has become an important element in a multimedia package. Most of the traditional video players and the video formats they support only provide ways of linear interaction, ie, a user can play the video in forward and backward direction or jump to a certain frame number indicated by a sequence or time on a random access device. This kind of linear interactions is also restricted to local content, ie, within a single video stream. Many attempts have been made to provide more flexible way to interactive with video. Such interaction, similar to hypertext systems available on the World Wide Web, provides multi-dimensional access cross various media in a distributed environment.This paper discusses the fundamentals of video interaction, reviews several approaches of non-linear interaction of video streams and multimedia synchronisation, and presents our view of the direction of video interaction.