Triangle surfaces with discrete equivalence classes
ACM SIGGRAPH 2010 papers
Geometry texture synthesis based on Laplacian texture image
Journal of Computer Science and Technology
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This paper considers the problem of placing mosaic tiles on a surface to produce a surface mosaic. We assume that the user specifies a mesh model, the size of the tiles and the amount of grout, and, optionally, a few control vectors at key locations on the surface indicating the preferred tile orientation at these points. From these inputs, we place equal-sized rectangular tiles over the mesh such as to almost cover it, with controlled orientation. The alignment of the tiles follows a vector field which is interpolated over the surface from the control vectors and also forced into alignment with any sharp creases, open boundaries, and boundaries between regions of different colors. Our method efficiently solves the problem by posing it as globally optimizing a spring-like energy in the Manhattan metric, using overlapping local parameterizations. We demonstrate the effectiveness of our algorithm with various examples.