C-DIST: efficient distance computation for rigid and articulated models in configuration space
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Continuous collision detection for articulated models using Taylor models and temporal culling
ACM SIGGRAPH 2007 papers
Retracted Article: Self-collision Detection for Rigid Non-convex Multi-link Model
ICIRA '08 Proceedings of the First International Conference on Intelligent Robotics and Applications: Part II
Precise generalized contact point and normal determination for rigid body simulation
Proceedings of the 2009 ACM symposium on Applied Computing
C2A: controlled conservative advancement for continuous collision detection of polygonal models
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Fast continuous collision detection using parallel filter in subspace
I3D '11 Symposium on Interactive 3D Graphics and Games
PolyDepth: Real-time penetration depth computation using iterative contact-space projection
ACM Transactions on Graphics (TOG)
Haptic display of rigid body contact using generalized penetration depth
ICIRA'11 Proceedings of the 4th international conference on Intelligent Robotics and Applications - Volume Part I
Collision-free and smooth trajectory computation in cluttered environments
International Journal of Robotics Research
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We present a highly interactive, continuous collision detection algorithm for rigid, general polyhedra. Given initial and final configurations of a moving polyhedral model, our algorithm creates a continuous motion with constant translational and angular velocities, thereby interpolating the initial and final configurations of the model. Then, our algorithm reports whether the model under the interpolated motion collides with other rigid polyhedral models in environments, and if it does, the algorithm reports its first time of contact (TOC) with the environment as well as its associated contact features at TOC.Our algorithm is a generalization of conservative advancement [19] to general polyhedra. In this approach, we calculate the motion bound of a moving polyhedral model and estimate the TOC based on this bound, and advance the model by the current TOC estimate. We iterate this process until the inter-distance between the moving model and the other objects in the environments is below a user-defined distance threshold.We pose the problem of calculating the motion bound as a linear programming problem and provide an efficient, novel solution based on the simplex method. Moreover, we also provide a hierarchical advancement technique based on a bounding volume traversal tree to generalize the conservative advancement for non-convex models.Our algorithm is relatively simple to implement and has very small computational overhead of merely performing discrete collision detection multiple times. We extensively benchmarked our algorithm in different scenarios, and in comparison to other known continuous collision detection algorithms, the performance improvement ranges by a factor of 1.4∼45.5 depending on benchmarking scenarios. Moreover, our algorithm can perform CCD at 120∼15460 frames per second on a 3.6 GHz Pentium 4 PC for complex models consisting of 10K∼70K triangles.