Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
A realistic look at object-oriented reuse
Software Development
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Reuse, software reuse and code reuse are three terms that are often misused and confused by the general practitioner. Reuse is has been tossed around since 1994 where many organizations jumped all over the reuse bandwagon without much success. Software reuse goals and practices are not new, but full scale success has been hard to find. That being said, effective reuse of knowledge, processes, and software has been proven to increase productivity and quality of the IT organization. This session will review the basic theory and research that went into building a world class organization focusing on reusable services. The current methodology and integration framework will be discussed as well as case study results presented.