Bridging the gap between morphic visual programming and smalltalk code
ICDL '07 Proceedings of the 2007 international conference on Dynamic languages: in conjunction with the 15th International Smalltalk Joint Conference 2007
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Creating one's own games has been the main motivation for many people to learn programming. But the barrier to learn a general purpose programming language is very high, especially if some positive results can only be expected after having manually written more than 100 lines of code. With this paper we first motivate potential users by showing that one can create classic board- and arcade games like Lights Out, TicTacToe, or Pacman within the playful and constructivist visual learning environment EToys dragging together only a few lines of code. Then we present recurring idioms which helped to develop these games.