Efficient task replication and management for adaptive fault tolerance in mobile Grid environments
Future Generation Computer Systems - Special section: Information engineering and enterprise architecture in distributed computing environments
Prediction-based real-time resource provisioning for massively multiplayer online games
Future Generation Computer Systems
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Grids are typically used for solving large-scale resource and computing intensive problems in science, engineering, and commerce as they seem to be cost-effective for industrial users. In order to be able to meet this requirement the software modules developed should be designed to meet the requisites for commercial business processes on the grid. In this paper we present a module for predicting computational workload of jobs assigned for execution on commercially exploited grid infrastructures. The module aims to identify the complexity of a given job and predict the workload that it is going to stress on the grid infrastructure. The prediction is achieved with the use of a trained artificial neural network, which has been implemented, with the use of the open source software package Joone. The approach has been implemented and validated within the framework of GRIA IST project for a specific industrial based application namely, 3D image rendering. The evaluation of the approach showed very promising results not only for the adoption of an open source package in a commercial application but also concerning the accuracy of the prediction and the benefit that it can provide in grids for business.