Data Compression in Scientific and Statistical Databases
IEEE Transactions on Software Engineering
Multicast routing in datagram internetworks and extended LANs
ACM Transactions on Computer Systems (TOCS)
Towards image realism with interactive update rates in complex virtual building environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Networked virtual environments
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
Communications of the ACM
RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
A reliable multicast framework for light-weight sessions and application level framing
SIGCOMM '95 Proceedings of the conference on Applications, technologies, architectures, and protocols for computer communication
Community Place: architecture and performance
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Crowded collaborative virtual environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
ACM Transactions on Modeling and Computer Simulation (TOMACS)
NetEffect: a network architecture for large-scale multi-user virtual worlds
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Effective remote modeling in large-scale distributed simulation and visualization environments
Effective remote modeling in large-scale distributed simulation and visualization environments
A reliable multicast framework for light-weight sessions and application level framing
IEEE/ACM Transactions on Networking (TON)
DWTP—an Internet protocol for shared virtual environments
Proceedings of the third symposium on Virtual reality modeling language
Three-tiered interest management for large-scale virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Geometric algorithms for message filtering in decentralized virtual environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
An auto-adaptive dead reckoning algorithm for distributed interactive simulation
PADS '99 Proceedings of the thirteenth workshop on Parallel and distributed simulation
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
A QoS architecture for collaborative virtual environments
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
Coping with inconsistency due to network delays in collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Collaborative virtual environments in the year of the dragon
Proceedings of the third international conference on Collaborative virtual environments
Inside MASSIVE-3: flexible support for data consistency and world structuring
Proceedings of the third international conference on Collaborative virtual environments
Meaning-making across remote sites: how delays in transmission affect interaction
Proceedings of the Sixth European conference on Computer supported cooperative work
Co-Constructing Non-Mutual Realities: Delay-Generated Trouble in Distributed Interaction
Computer Supported Cooperative Work
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Notes on the use of RTP for shared workspace applications
ACM SIGCOMM Computer Communication Review
Large Scale Collaborative Virtual Environments
Large Scale Collaborative Virtual Environments
Computer Networks
ATLAS: a scalable network framework for distributed virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
A unified component framework for dynamically extensible virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
SOAP Cleans up Interoperability Problems on the Web
IT Professional
Exploiting Reality with Multicast Groups
IEEE Computer Graphics and Applications
Locales: Supporting Large Multiuser Virtual Environments
IEEE Computer Graphics and Applications
A Poetry Performance in a Collaborative Virtual Environment
IEEE Computer Graphics and Applications
NPSNET-V: A New Beginning for Dynamically Extensible Virtual Environments
IEEE Computer Graphics and Applications
Multicast Issues for Collaborative Virtual Environments
IEEE Computer Graphics and Applications
IEEE Transactions on Knowledge and Data Engineering
Multicast group membership management
IEEE/ACM Transactions on Networking (TON)
Boundaries, Awareness and Interaction in Collaborative Virtual Environments
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Design of the Interactive Sharing Transfer Protocol
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Communication Visibility in Shared Virtual Worlds
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Virtual Reality Transfer Protocol (VRTP) Design Rationale
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Distributed Virtual Environments " An Active Future?
EGUK '02 Proceedings of the 20th UK conference on Eurographics
Performance Evaluation of a Dead Reckoning Mechanism.
DIS-RT '98 Proceedings of the Second International Workshop on Distributed Interactive Simulation and Real-Time Applications
Analysis of Dead Reckoning Procedures by Using Hybrid Automata
DIS-RT '99 Proceedings of the 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications
Performance Analysis of Packet Bundling Techniques in DIS
DIS-RT '99 Proceedings of the 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications
Reliable Multicast Network Transport for Distributed Virtual Simulation
DIS-RT '99 Proceedings of the 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications
QoS-Constrained Event Communications in Distributed Virtual Environments
DOA '00 Proceedings of the International Symposium on Distributed Objects and Applications
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
Priority Round-Robin Scheduling for Very Large Virtual Environments
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
An Open Middleware for Large-Scale Networked Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
A Network Communication Protocol for Distributed Virtual Environment Systems
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Locales and Beacons: Efficient and Precise Support for Large Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
A Dead-Reckoning Algorithm for Virtual Human Figures
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Bamboo - A Portable System for Dynamically Extensible, Real-Time, Networked, Virtual Environments
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
A Reliable Multicast Framework for Distributed Virtual Reality Environment
ICPP '99 Proceedings of the 1999 International Workshops on Parallel Processing
Environment for Performing Collaborative Distributed Virtual Environments with QoS
ICPADS '00 Proceedings of the Seventh International Conference on Parallel and Distributed Systems
Integrating QoS to Collaborative Distributed Virtual Reality Applications
ISORC '00 Proceedings of the Third IEEE International Symposium on Object-Oriented Real-Time Distributed Computing
An Evaluation of Grouping Techniques for State Dissemination in Networked Multi-User Games
MASCOTS '01 Proceedings of the Ninth International Symposium in Modeling, Analysis and Simulation of Computer and Telecommunication Systems
Revealing delay in collaborative environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VELVET: an adaptive hybrid architecture for very large virtual environments
Presence: Teleoperators and Virtual Environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
End system multicast protocol for collaborative virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Algorithms and analyses: pre-reckoning algorithm for distributed virtual environments
Proceedings of the 35th conference on Winter simulation: driving innovation
A Hybrid Solution to Support Multiuser 3D Virtual Simulation Environments in Peer-to-Peer Networks
DS-RT '04 Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications
An adaptive network architecture for close-coupled collaboration in distributed virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Supporting Scalable Peer to Peer Virtual Environments Using Frontier Sets
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
The effects of network delays on group work in real-time groupware
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
The parting of the ways: divergence, data management and collaborative work
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Introducing third party objects into the spatial model of interaction
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Interest Management in Large-Scale Virtual Environments
Presence: Teleoperators and Virtual Environments
RTP/I-toward a common application level protocol for distributedinteractive media
IEEE Transactions on Multimedia
IEEE Spectrum
RSVP: a new resource reservation protocol
IEEE Communications Magazine - Part Anniversary
Collaborative virtual environments: from birth to standardization
IEEE Communications Magazine
A dead-reckoning technique for streaming virtual human animation
IEEE Transactions on Circuits and Systems for Video Technology
Scalable fair reliable multicast using active services
IEEE Network: The Magazine of Global Internetworking
ACM Transactions on Modeling and Computer Simulation (TOMACS)
ACM Transactions on Internet Technology (TOIT)
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Optimizing consistency by maximizing bandwidth usage in distributed interactive applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Interactive segmentation of volumetric medical images for collaborative telemedicine
3DPH'09 Proceedings of the 2009 international conference on Modelling the Physiological Human
An Enhanced Dead Reckoning Model for Physics-Aware Multiplayer Computer Games
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
An Adaptive Rate-Based Method for Maintaining Consistency in Networked Multiplayer Computer Games
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
Hi-index | 0.00 |
This paper is the second part of a two part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (DIAs) in recent decades. Part I reviewed the terminology associated with DIAs and offered definitions for consistency and latency. A classification for consistency maintenance mechanisms was given and various mechanisms belonging to the first of three categories, time management, were described. Here, in the second part of the paper, the remaining two categories of mechanisms are examined—information management (such as predictive contract techniques, relevance filtering, packet bundling) and system architecture (such as QoS and protocols).