Telepresence meets racing games

  • Authors:
  • Yongjin Kim;Jaehoon Jung;Seokhee Jeon;Sangyoon Lee;Gerard J. Kim

  • Affiliations:
  • Pohang Univ. of Science and Technology (POSTECH), Pohang, Korea;Pohang Univ. of Science and Technology (POSTECH), Pohang, Korea;Pohang Univ. of Science and Technology (POSTECH), Pohang, Korea;Pohang Univ. of Science and Technology (POSTECH), Pohang, Korea;Pohang Univ. of Science and Technology (POSTECH), Pohang, Korea

  • Venue:
  • Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2005

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Abstract

Telepresence is an advanced form of teleoperation that enables humans to interact with and experience environments that are normally difficulty to access such as remote or dangerous environments. As a technology, telepresence emphasizes the richness of the experience of the user, or "presence," how much the user feels being situated at the target environment. In this poster, we present a telepresence racing game. The user remotely controls a toy car that operates in the real environment and equipped with wireless stereo-cameras and other sensors. The experience of the user is enriched by the information displayed to the user, namely the live stereo image and artificial multimodal special effects generated from the information from the sensors. The proposed telepresence game is expected to offer a different kind of fun and excitement without the "suspension" of disbelief compared to the 3D graphics based games.