Multipoint audio and video control for packet-based multimedia conferencing
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
FreeWalk: supporting casual meetings in a network
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
A synchronization mechanism for continuous media in multimedia communications
INFOCOM '95 Proceedings of the Fourteenth Annual Joint Conference of the IEEE Computer and Communication Societies (Vol. 3)-Volume - Volume 3
NIST Net: a Linux-based network emulation tool
ACM SIGCOMM Computer Communication Review
Media synchronization between voice and movement of avatars in networked virtual environments
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Influences of network latency on interactivity in networked rock-paper-scissors
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
The effects of local lag on tightly-coupled interaction in distributed groupware
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Effects of Group Synchronization Control in Networked Virtual Environments with Avatars
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
Hi-index | 0.00 |
By subjective assessment, this paper investigates the influences of network latency and packet loss on the perception of fairness among users in multipoint communications where the users have a conversation with each other by using live voice and video. We also assess the fairness in the case where we use users' avatars constructed by computer graphics (CG) instead of video. Assessment results show that most of subjects perceive unfairness when the difference in network latency between two terminals exceeds approximately 100 ms, or when the difference in packet loss rate becomes larger than around 30 %. Furthermore, we demonstrate that we can estimate the value of MOS with high accuracy from the difference in network latency and packet loss rate.