Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
The digital scribe: a writer's guide to electronic media
The digital scribe: a writer's guide to electronic media
The VRML 2.0 sourcebook (2nd ed.)
The VRML 2.0 sourcebook (2nd ed.)
Introduction to artificial life
Introduction to artificial life
The Rise of the Network Society
The Rise of the Network Society
Information Visualization: Perception for Design
Information Visualization: Perception for Design
Emergent design and learning environments: building on indigenous konwledge
IBM Systems Journal
IEEE Computer Graphics and Applications
The internet-based education bandwagon: look before you leap
Communications of the ACM - Designing for the mobile device
Top 10 Unsolved Information Visualization Problems
IEEE Computer Graphics and Applications
Cinematic Meeting Facilities Using Large Displays
IEEE Computer Graphics and Applications
Python Scripting for Computational Science (Texts in Computational Science and Engineering)
Python Scripting for Computational Science (Texts in Computational Science and Engineering)
Handbook of Computer Game Studies
Handbook of Computer Game Studies
Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
Transdisciplinary Engineering Education And Research Model
Journal of Integrated Design & Process Science
Learning and Building Together in an Immersive Virtual World
Presence: Teleoperators and Virtual Environments
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
ACM SIGGRAPH ASIA 2009 Educators Program
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In this paper, we describe work carried out using the synergy of interactive technologies, computer graphics and collaborative learning to improve educators and students' knowledge of basic education by supporting interdisciplinary work.Through direct manipulating accessible Web standard languages such as Hyper Text Markup Language - HTML and Virtual Reality Modeling Language - VRML and their templates, we used interactive graphics techniques and tools, including learning theories and methodologies such as experiential learning as support for enhancing children's interest on studying and authoring content related to subjects such as Mathematics, Geography, Geometry, Languages and Arts.As a consequence of these human and technical interactions, including knowledge acquisition, we achieved an increase in individuals' traditional and digital literacy skills, social inclusion, and community collaborative work engagement inside and outside school environment. Further we found an improvement in curriculum development.