Real-time collaborative network monitoring and control using 3D game engines for representation and interaction

  • Authors:
  • Warren Harrop;Grenville Armitage

  • Affiliations:
  • Swinburne University of Technology;Swinburne University of Technology

  • Venue:
  • Proceedings of the 3rd international workshop on Visualization for computer security
  • Year:
  • 2006

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Abstract

Identifying and reacting to malicious or anomalous IP traffic is a significant challenge for network operators. Automated real-time responses have been simplistic and require followup actions by technically specialised employees. We describe a system where off-the-shelf 3D game-engine technology enables collaborative network control through familiar "interaction" metaphors by translating network events into visually-orthogonal "activities". Anomalous behaviour is targeted by the managers-as-players using in-game techniques, such as "shooting" or "healing", resulting in defensive actions (such as updates to a firewall's access control list) being instantiated behind the scenes.