The real-time reprojection cache

  • Authors:
  • Diego Nehab;Pedro V. Sander;John R. Isidoro

  • Affiliations:
  • Princeton University;ATI Research;ATI Research

  • Venue:
  • ACM SIGGRAPH 2006 Sketches
  • Year:
  • 2006

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Abstract

We describe a simple and inexpensive method that uses stock graphics hardware to cache and track surface information through time. Cached information is stored in frame-buffers, thereby avoiding complex data-structures and bus traffic. When a new frame is rendered, an efficient reprojection method gives each new pixel access to information computed during previous frames.This idea can be used to adapt a variety of real-time rendering techniques to efficiently exploit spatio-temporal coherence. When applications are pixel bound, the cached algorithms show significant cost and/or quality improvements over their plain counterparts, at virtually no extra implementation overhead.