Priority rendering with a virtual reality address recalculation pipeline
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Exploiting temporal coherence in real-time rendering
ACM SIGGRAPH ASIA 2010 Courses
Pixel-correct shadow maps with temporal reprojection and shadow test confidence
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
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We describe a simple and inexpensive method that uses stock graphics hardware to cache and track surface information through time. Cached information is stored in frame-buffers, thereby avoiding complex data-structures and bus traffic. When a new frame is rendered, an efficient reprojection method gives each new pixel access to information computed during previous frames.This idea can be used to adapt a variety of real-time rendering techniques to efficiently exploit spatio-temporal coherence. When applications are pixel bound, the cached algorithms show significant cost and/or quality improvements over their plain counterparts, at virtually no extra implementation overhead.