Perceptual sensitivity to visual/kinesthetic discrepancy in hand speed, and why we might care

  • Authors:
  • Eric Burns;Frederick P. Brooks

  • Affiliations:
  • University of North Carolina, Chapel Hill, Chapel Hill, NC;University of North Carolina, Chapel Hill, Chapel Hill, NC

  • Venue:
  • Proceedings of the ACM symposium on Virtual reality software and technology
  • Year:
  • 2006

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Abstract

We investigated the ability of a user in a head-mounted display virtual environment to detect a virtual hand avatar moving at a speed different than that of the real hand. We measured discrepancy detection thresholds for each of the six cardinal directions of 3-space (left, right, up, down, toward, and away). For each of these six directions we measured two discrepancy detection thresholds: one for when the avatar hand moved more quickly than the real hand and one for when it moved more slowly. We found a trend that users are less sensitive to increases in hand avatar speed than they are to decreases. The amount the hand avatar speed can be increased without a user noticing is surprisingly large. This information is useful for techniques that require introducing hand-avatar motion discrepancy, such as a technique for recovering from the position discrepancy introduced by simulated surface constraints.