CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
Evaluating image filtering based techniques in media space applications
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Whither video?—pictorial culture and Telepresence
Telepresence
The Paradox of Videotelephony — Unconscious Assumptions and Undervalued Skills
BT Technology Journal
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
Human facial illustrations: Creation and psychophysical evaluation
ACM Transactions on Graphics (TOG)
Telemurals: linking remote spaces with social catalysts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bi-Layer Segmentation of Binocular Stereo Video
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Beyond "beyond being there": towards multiscale communication systems
Proceedings of the 15th international conference on Multimedia
Awareness and conversational context-sharing to enrich TV-based communication
Computers in Entertainment (CIE) - Social television and user interaction
Pêle-Mêle, une étude de la communication multi-échelles
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Awareness and conversational context sharing to enrich TV based communication
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Focusing on shared experiences: moving beyond the camera in video communication
Proceedings of the Designing Interactive Systems Conference
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 1st symposium on Spatial user interaction
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In this paper we present experimental results rating the experience of users conversing in a casual video/audio dialogue, in a simulated home environment. Here video-realistic images are problematic and prone to numerous "medium effects", such as unaligned eye-gaze, which can be misattributed as personal flaws. We tested three levels of manipulated video to see if they improved user's sense of: (a) presence, (b) portrayal and (c) preference. By blurring the background we found a manipulation that is both preferred and more efficiently coded than the original.