Computer facial animation
Linear Object Classes and Image Synthesis From a Single Example Image
IEEE Transactions on Pattern Analysis and Machine Intelligence
Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Putting social sciences together again: an introduction to the volume
Dynamics in human and primate societies
Analysis and Synthesis of Facial Image Sequences Using Physical and Anatomical Models
IEEE Transactions on Pattern Analysis and Machine Intelligence
Face Recognition Based on Fitting a 3D Morphable Model
IEEE Transactions on Pattern Analysis and Machine Intelligence
Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
Line drawings from volume data
ACM SIGGRAPH 2005 Papers
Hi-index | 0.00 |
This paper describes a system for animating and modifying faces in images. It combines an algorithm for 3D face reconstruction from single images with a learning-based approach for 3D animation and face modification. Modifications include changes of facial attributes, such as body weight, masculine or feminine look, or overall head shape, as well as cut-and-paste exchange of faces. Unlike traditional photo retouche, this technique can be applied across changes in pose and lighting. Bridging the gap between photorealistic image processing and 3D graphics, the system provides tools for interacting with existing image material, such as photographs or paintings. The core of the approach is a statistical analysis of a dataset of 3D faces, and an analysis-by-synthesis loop that simulates the process of image formation for high-level image processing.