Distributed artificial intelligence: vol. 2
Setting the stage for design as action
Design at work
Communications of the ACM - Special issue Participatory Design
Computers and people with disabilities
Extra-ordinary human-computer interaction
Assets '96 Proceedings of the second annual ACM conference on Assistive technologies
CHI '94 Conference Companion on Human Factors in Computing Systems
Children as our technology design partners
The design of children's technology
Fundamental principles and priority setting for universal usability
CUU '00 Proceedings on the 2000 conference on Universal Usability
“User sensitive inclusive design”— in search of a new paradigm
CUU '00 Proceedings on the 2000 conference on Universal Usability
Assistive social interaction for non-speaking people living in the community
Proceedings of the fifth international ACM conference on Assistive technologies
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical disabilities and computing technologies: an analysis of impairments
The human-computer interaction handbook
How universal is good design for older users?
CUU '03 Proceedings of the 2003 conference on Universal usability
Countering design exclusion through inclusive design
CUU '03 Proceedings of the 2003 conference on Universal usability
Insights from the aphasia project: designing technology for and with people who have aphasia
CUU '03 Proceedings of the 2003 conference on Universal usability
Participatory design with individuals who have amnesia
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
The ethnographically informed participatory design of a PD application to support communication
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
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Participatory Design (PD) seeks to involve the end users in all aspects of the design process. However, when working with participants with severe disabilities, communication problems can make it difficult to involve the user. In this paper we discuss an attempt to adapt PD approaches to design video tools for a man with severe physical and speech disabilities. To help us understand his requirements, we built simple exploratory prototypes that would allow him to explore the possibilities of video, and allow us to understand what his requirements are. We discuss how successfully we believe the use of these prototypes address the challenges of using a PD philosophy with James, the methodological challenges that we discovered working with James and discuss future methodological improvements.