Producing Effective Shot Transitions in CG Contents Based on a Cognitive Model of User Involvement

  • Authors:
  • Masashi Okamoto;Yukiko I. Nakano;Kazunori Okamoto;Ken'Ichi Matsumura;Toyoaki Nishida

  • Affiliations:
  • The authors are with the University of Tokyo, Tokyo, 113--8656 Japan. E-mail: okamoto@kc.t.u-tokyo.ac.jp,;The authors are with Research Institute of Science and Technology for Scoiety (RISTEX), Tokyo, 105--6218 Japan.,;The authors are with the University of Tokyo, Tokyo, 113--8656 Japan. E-mail: okamoto@kc.t.u-tokyo.ac.jp,;The authors are with Research Institute of Science and Technology for Scoiety (RISTEX), Tokyo, 105--6218 Japan.,;The author is with Kyoto University, Kyoto-shi, 606--8501 Japan.

  • Venue:
  • IEICE - Transactions on Information and Systems
  • Year:
  • 2005

Quantified Score

Hi-index 0.01

Visualization

Abstract

In virtue of great progress in computer graphics technologies, CG movies have been getting popular. However, cinematography techniques, which contribute to improving the contents' comprehensibility, need to be learned from professional experiences, and not easily acquired by non-professional people. This paper focuses on film cutting as one of the most important cinematography techniques in conversational scenes, and presents a system that automatically generates shot transitions to improve comprehensibility of CG contents. First, we propose a cognitive model of User Involvement serving as constraints on selecting shot transitions. Then, to examine the validity of the model, we analyze shot transitions in TV programs, and based on the analysis, we implement a CG contents creation system. Results of our preliminary evaluation experiment show the effectiveness of the proposed method, specifically in enhancing contents' comprehensibility.