Elements of information theory
Elements of information theory
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Compression of 3-D triangle mesh sequences based on vertex-wise motion vector prediction
IEEE Transactions on Circuits and Systems for Video Technology
Interpolator data compression for MPEG-4 animation
IEEE Transactions on Circuits and Systems for Video Technology
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We propose an effective compression algorithm for three-dimensional (3-D) mesh sequences, based on principal components analysis (PCA). PCA achieves a coding gain by representing a mesh sequence with a small number of singular vectors. We develop a rate model and a distortion model for the singular vectors and propose an adaptive bit allocation scheme to maximize the coding performance. Specifically, we determine the quantizer step size for each singular vector to minimize the distortion, subject to the constraint on the overall bit rate. Simulation results demonstrate that the proposed algorithm provides much better rate-distortion (RD) performance than the conventional PCA coders.