A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Video Rewrite: driving visual speech with audio
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Coding, Analysis, Interpretation, and Recognition of Facial Expressions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Trainable videorealistic speech animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Computer generated animation of faces
ACM '72 Proceedings of the ACM annual conference - Volume 1
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
CA '96 Proceedings of the Computer Animation
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
A parametric model for human faces.
A parametric model for human faces.
Universal capture: image-based facial animation for "The Matrix Reloaded"
ACM SIGGRAPH 2003 Sketches & Applications
Realistic human face rendering for "The Matrix Reloaded"
ACM SIGGRAPH 2003 Sketches & Applications
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Real-time skin rendering on graphics hardware
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
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This paper describes a facial animation playback scheme based on simultaneous encoding of captured face textures and geometric positions. The high quality facial data is acquired using a more robust variant of the Universal Capture (UCap) technique that incorporates state-of-the-art marker-based motion capture. A novel encoding, based on Principal Component Analysis, is used to encode the data and uses more components in areas of the face that require them yielding finer control over the visual quality of the reconstruction. Furthermore, a frame interpolation technique is demonstrated that operates within this component sub-space and provides smooth transitions between facial expression clips allowing us to effectively apply a motion graph approach to facial animation. The method runs in real-time for tens of high-fidelity characters on current hardware.