Real-time bump map deformations

  • Authors:
  • Pawel Wrotek;Alexander Rice;Morgan McGuire

  • Affiliations:
  • Brown University;Brown University;Brown University

  • Venue:
  • SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

We present a method for efficiently generating plausible dents and scratches due to collisions using bump maps instead of mesh deformation. We use a rigid body simulator based on that of Guendelman et al. [2003], with collisions detected by interpenetration using the OPCODE and G3D libraries. When a collision occurs, we make multiple rendering passes to compute the bump map deformation on the GPU. Our method is limited by the dynamic range of the bump maps and will eventually saturate.