Tivoli: an electronic whiteboard for informal workgroup meetings
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Working in the Office of "Real Soon Now"
IEEE Computer Graphics and Applications
Barehands: implement-free interaction with a wall-mounted display
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Exploring the role of visualization and engagement in computer science education
Working group reports from ITiCSE on Innovation and technology in computer science education
Enriching everyday activities through the automated capture and access of live experiences. eclass: building, observing and understanding the impact of capture and access in an educational domain
Experiences with a tablet PC based lecture presentation system in computer science courses
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Lessons learned from eClass: Assessing automated capture and access in the classroom
ACM Transactions on Computer-Human Interaction (TOCHI)
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VizClass is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote keyboards, data gloves, and hand-position sensors.We use observations, interviews, and surveys to examine the pedagogical impacts of VizClass for teaching and learning computer graphics and virtual reality. Preliminary findings include positive student and teacher attitudes and greater learner engagement in after-class collaborations.