Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Glift: Generic, efficient, random-access GPU data structures
ACM Transactions on Graphics (TOG)
Parallel-split shadow maps for large-scale virtual environments
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Proceedings of the 2007 symposium on Interactive 3D graphics and games
GI '07 Proceedings of Graphics Interface 2007
Resolution-matched shadow maps
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH ASIA 2009 Courses
Research on shadow map based shadow generation
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Rectilinear texture warping for fast adaptive shadow mapping
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
ACM SIGGRAPH 2012 Courses
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
ACM SIGGRAPH 2013 Courses
Hi-index | 0.01 |