Collective intelligence in combinatorial games
ASM '07 The 16th IASTED International Conference on Applied Simulation and Modelling
Proceedings of the 12th annual conference companion on Genetic and evolutionary computation
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An evolutionary multi-agent system is described that develops a rule-based approach to playing the game Dots and Boxes, under a probabilistic reinforcement learning paradigm. The process and behaviour using probabilistic action selection with a Boltzmann distribution is compared with an alternative technique using an Artificial Economy. The probabilistic system developed was played against a rule-based software opponent, and able to produce behaviour under a self-organising process able to perform better than the software opponent it was trained against.